Let’s take a look at some simple pflow coloring methods.
Here is standart pflow scene. After birth, wind force will drive particles around and Lock/Bond will let them to slide on sphere surface.
Particle age map
Particle age map added to diffuse and opacity channel. There is a nice shift between colors.
Similar technique as previous, but colors are maked from gradient with mapped particle age map as source.
This time let’s assign multi/sub materials to particles. It can be done with material static, material dynamic, of material frequency operators. In our situation, we don’t need to make every single particle different, only different trails, so let assign material to root particles.
Simple, planar mapping. Try with default noise map or more advanced gradient ramp with noise amount.
Fallof map have ability to blend colors (or maps) dependly on distance to any object.
There is also ability to map entire particle system as any other 3dsmax object. Check out Mapping Object operator.
In next part I will show some #box3 as well as krakatoa coloring techniques. Stay tuned…