This is FX lab, right? So let’s burn something…

F2_04_0101F2_04_0131F2_04_0179F2_04_0211

Here is max (2011) scene, to look more closely:

Download (26 KB)

Screen_f88_a

As you can see, there is nothing special, particles following Speed by Icon gizmo and fluids is generated from those particles (particle source).

COMPOSITING:

One brilliant FumeFX ability is to render different elements separately. Here is example how it looks straight from render (left) and what can be atchieved with very simple tweaking in compositing software.

Comp_screen_

Grab Fusion project, including rendered frame passes:

Download (7,7 MB)

Final result:

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METHOD B – multiple sources

But in reality fire burns in much more agressive way. Lets try a diffrerent setup.

Here is 2 FumeFX fire only examples.

A_f2_04_fire_0159_B_f2_04_fire_0159_

Sample A – is one standart FumeFX particle source, like in above sample.

Sample B – is one simple source wich contains only temperature and particle source with only fuel and little more velocity.
* for this example purposes, burn rate and ignition temp a little bit tweaked.

Screen_f88_aScreen_f88_b

So, in reality it happens like we had fuel steam and with other source we just ignite it with even more temperature. Animation below to see differencies:

Take max scene and don’t forget to share your results :)

Download (27 KB)

 

11 Responses to “scene: FumeFX fire”

  1. Marco, Reply

    Thanks for the example, but I cannot load in 3ds Max 2009! Please help me!Please can you explain me the method Can you explain me what kind of method you use for the write effect?Thanks.

    • deko, Reply

      Unfortunately scene was created with 3dsmax 2011 version, you can’t open it in older application. I can only suggest you to download 3dsmax 2011 trial from autodesk website and view project by yourself.P.S. writing was done with default 3dsmax Path Constraint. Best of Luck!

  2. MaXeD, Reply

    Great job :).

  3. JohnnyRandom, Reply

    Great result! :D

  4. GKerr, Reply

    You’re video and renders seem to have alot more detail in the smoke and fire than the scene you posted. Why is that? did you actually simulate with a spacing value alot smaller than 0.4? or is this all detail added outside 3ds max?

    • deko, Reply

      @Gkerr
      Posted *.max file is exactly the same. Don’t forget to simulate Wavelet too. Diferencies between renders and video can be compared in compositing screen above. I recommend to download that archive too, there is some rendered frame included. Hope that helps.

  5. GKerr, Reply

    So simulating Wavelet didnt seem to change much. Here is a render of frame 183 after everything is simulated but before any work is done in Fusion.http://i472.photobucket.com/albums/rr84/gtheflea/183.jpgany idea why im not getting that detail?

  6. GKerr, Reply

    Sorry for posting twice but here’s a comparison between our fire components at 175.. if its the same scene what am i doing wrong?http://i472.photobucket.com/albums/rr84/gtheflea/comparison.jpg

  7. denizsahin, Reply

    changing to wavelet modus helps :) something new learned thumbs up !

  8. denizsahin, Reply

    can i ask whats the different between wavelet and default modus

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