Simple maxscript command to replace a bunch of objects to one:

instanceReplace selection (pickObject prompt:"Pick instance source!")

It isn’t just simple replacer, but it make instances. So if scene contains thousand and thousands objects, differences in rendertime can be really huge.


GUI version:


The good thing is that it leaves original objects material, keyframes and scales. You can easily use it on post-baked particle meshes.

Download Instance Creator v1.2



1.2 – Progressbar while replacing. 

1.1 – Added button to select picked object.

1.0 – Better performance on huge objects count.

0.9 – Fixed possible errors on current selection catch.


3 Responses to “mxs: Instance Creator”

  1. Felice DeNigris, Reply

    Really useful, you definitely are using 3dsmax at its full useful potential. My question though off topic , "How did you get the maxscript code to show up in the color scheme you have?"

  2. Felice DeNigris, Reply

    Thanks for the link!

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