FumeFX fire

scene: FumeFX fire

This is FX lab, right? So let’s burn something…

F2_04_0101F2_04_0131F2_04_0179F2_04_0211

Here is max (2011) scene, to look more closely:

Download (26 KB)

Screen_f88_a

As you can see, there is nothing special, particles following Speed by Icon gizmo and fluids is generated from those particles (particle source).

COMPOSITING:

One brilliant FumeFX ability is to render different elements separately. Here is an example how it looks straight from render (left) and what can be achieved with very simple tweaking in compositing software.

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Grab Fusion project, including rendered frame passes:

Download (7,7 MB)

Final result:

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METHOD B – multiple sources

But in reality, fire burns in a much more aggressive way. Let’s try a different setup.

Here is 2 FumeFX fire only examples.

A_f2_04_fire_0159_B_f2_04_fire_0159_

Sample A – is one standard FumeFX particle source, like in above sample.

Sample B – is one simple source wich contains only temperature and particle source with only fuel and little more velocity.
* for this example purposes, burn rate and ignition temp a little bit tweaked.

Screen_f88_aScreen_f88_b

So, in reality, it happens like we had fuel steam and with another source, we just ignite it with even more temperature. The animation below to see differences:

Take max scene and don’t forget to share your results 🙂

Download (27 KB)